Steve Wozniak on Steve Jobs, Wearables, Android, and the NSA
By Kevin McNeish
By Kevin McNeish
By Carlos Wilson
In a recent report on mobile payments, the Wall Street Journal said, “Apple Inc. is laying the groundwork for an expanded mobile-payments service, leveraging its growing base of iPhone and iPad users and the hundreds of millions of credit cards on file through its iTunes stores.” This report does not raise eyebrows, but simply states the inevitable fact. Apple's entry into this market will undoubtedly raise the bar, with major players already fiercely competing to gain market traction over how people pay through mobile devices.
By Kevin McNeish
Do you have an idea for an app but lack the programming knowledge to begin building it? In this weekly blog series, I will take you, the non-programmer, step by step through the process of creating apps for the iPhone, iPod touch, and iPad. Join me each week on this adventure and you will experience how much fun turning your ideas into reality can be! This is part 36 of the series. If you are just getting started, check out the beginning of the series here.
In my previous post, I provided an overview of using Google App Engine to scale your iOS apps, and demonstrated how to get Google's iOS sample app running on an iOS device so that you can check it out.
Recently, AT&T created headlines, raised suspicion, and set tongues wagging with its announcement that they are starting a new Sponsored Data program. This new plan will allow eligible 4G customers to access mobile content and apps without impacting their monthly wireless data plan. In simpler terms this would be like a toll-free service for wireless data where websites that sign up as sponsors will be free for AT&T wireless customers. As a result, no data will be deducted from a surfer’s monthly allotment of data. Data charges will be borne by the sponsoring company.
By Alex Cequea
The Consumer Electronics Show (CES) is one of the largest tech shows in the world, and it serves as a yearly marketplace for future and innovative technology. The iPhone Life team scoured the show floor—all two million square feet of it—for genius iOS-related gadgets, some of which are already out, and some that will be released later this year.
Do you have an idea for an app but lack the programming knowledge to begin building it? In this weekly blog series, I will take you, the non-programmer, step by step through the process of creating apps for the iPhone, iPod touch, and iPad. Join me each week on this adventure and you will experience how much fun turning your ideas into reality can be! This is part 35 of the series. If you are just getting started, check out the beginning of the series here.
In my previous post, I discussed making your web-enabled apps scalable by outsourcing your web services to a third-party company, and I provided an overview of the services offered by Google, Amazon, and Microsoft. In this post, I'm going to dive into Google App Engine so you can get a detailed look at how to access web services hosted by Google from your iOS app. I'll provide an overview of Google App Engine's features, and show you how to set up and use Google's iOS sample app.
CES 2014 saw a slew of protective cases for the new iPad Air in all shapes, styles, and colors. Finding a case that stood out from the crowd was no easy task. After looking closely at what seemed like hundreds of cases, the Pelican Pro Vault ($99.95) emerged as one of best cases for the iPad Air, and certainly the best case for the Air if you are looking for rugged, heavy-duty protection.
By Werner Ruotsalainen
In many of my older articles (like this one), I've praised BUZZ Player. ($3.99) and BUZZ Player HD. ($3.99). Up until 4.0.2, which royally messed up the player's MKV playback capabilities, making it one of the worst choices for MKV playback.
(A quick note: note the full stop after the name of both the iPhone and the iPad-specific apps. I've explained the cause for this seemingly amusing name HERE.)
In the meantime, newcomers to the iOS multimedia player scene, nPlayer ($4.99; read my latest review) have become the most important “go to” player for everyone looking for MKV playback and not wanting to play back DTS audio.
By Jim Karpen
We just keep hearing about an iWatch, so it seems pretty definite Apple is working on such a device. The question is whether they'll bring it to market, since they're known for developing devices that they eventually decide not to release.
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