The Exposure Compensation and Bracketing Bible
By Werner Ruotsalainen
This article is intended for advanced photographers and, of course, programmers.
As an imaging and iOS programming pro (see my latest Nokia Lumia 1020-specific article), people often ask me about the photo and video capabilities of iOS. While I'm currently working on no less than four major tutorials & roundups (panorama, HDR, low-light, and action shooting) I'll publish in the near future, I've decided to dedicate a “quick” separate article to a forum question HERE. Note that my HDR (High Dynamic Range) shooting article will build on the information in this article so that advanced users know how exposure compensation can be done in the best way on iOS.
Note that I'm discussing both bracketing and, generically, exposure compensation. The former is based on the latter—you generally shoot more than one exposure-compensated shot to get a bracketed series of shots, typically, for future (HDR etc.) processing. This also means that, as long as you understand what exposure compensation is, you'll also easily understand what bracketing is.